When coding your Phaser HTML5 Games, testing the new code usually requires either uploading the new files to a web server or installing a local server like WAMP or XAMP on your computer. Thankfully, there is a third option. Google Drive. Firstly, you will need to signup for Google Drive. If you have a Google […]
Specs for iOS Devices for use with HTML5 Games
You probably can name every iOS device made, but do you know the specifications of each device? No? Then why not read some more so you can see what resolution, Screen Size, PPI, Ram, CPU and last iOS supported for every iOS device built so far. This is a great resource for HTML5 game developers […]
Specs for Android Devices for use with HTML5 Games
With so many different mobile devices out in the world, it’s hard to know what everyone will be using when playing your HTML5 game. This is where I thought it would be a good idea to get a listing of all the different screen densities, distributions and popular android phone resolutions so you can get […]
Google Font Integration With Phaser
In the previous post about Using Google Fonts in HTML5 Games, we talked about how using Google Fonts would make it easier to provide translation of in-game text to different regions. Now, I’ll show you what code to use within your HTML code and Phaser. First, lets visit Google Fonts www.google.com/fonts Next, choose your font […]
What Devices Should I Support with HTML5 Games
I’ve been gathering some statistics for determining the main platforms and devices that Souzou needs to support for it’s HTML5 Games. When sponsors Buy HTML5 Games, they tend to want the games to work on as many devices as possible. This makes it very hard for the indie developers out there. The following statistics really […]
Using Google Fonts in HTML5 Games
Using Google Fonts in your HTML5 Game is becoming increasingly popular and this is because of localisation. Instead of having to change all the images that contain text just to match a certain countries language, you can simply change the code within your game to allow for the additional languages. With HTML5 Sponsors originating from […]
Top 10 Tips for Selling HTML5 Games
There are quite a few things that sponsors are looking for when they Buy HTML5 Games. Alexander Krug of SoftGames.de has created 10 helpful tips for everyone looking for the best outlook when selling their HTML5 Games. Licensing games is becoming big money especially when SpilGames announced they were going to invest $5 million into […]
Welcome to the new website
After many years of just being an idea in a fishbowl, Souzou now has a complete website is complete and ready for service. It’s taken over 8 years to get this single idea out and into the real world. It all started with a tattoo of Souzou in Kanji. I know it’s a cliché to […]








